In STEAM (Science, Technology, Engineering, the Arts, Mathematics), students engage in a range of learning experiences, both theoretical and practical, where they explore the importance of both the Scientific Method and the Engineering Design Process.

The units studied are based upon the four main areas of Science; Biology, Chemistry, Physical Science, and Earth and Space. Design and Technologies (Engineering) is also integrated throughout the course, where students are provided opportunities to develop their technology and problem-solving skills, as well as developing personal and social capabilities such as creativity, collaboration and critical thinking.


What are some areas explored in this subject?
STEAM explores the four main disciplines of Science (Biology, Chemistry, Earth and Space Science, and Physical Science) through real-life applications of key Science and Engineering processes. Elements of Design and Technologies are also incorporated and links are made to numeracy and creative expression through the Arts.
What are the real-world learning opportunities?
STEAM is a subject which seeks to explore real-life applications and themes in all units studied. Examples of these applications include the use of Forensic Science in the criminal justice system and the use of renewable and non-renewable energies from the perspective of sustainability.
What will be hands on?
STEAM provides many opportunities for students to engage in hands-on learning including undertaking activities in the Science Laboratories, STEAM Maker Space and Technology areas. Students will also learn about and use technologies like 3D printing, Laser cutting, Micro:bits, Lego EV3 Robotics and Virtual Reality headsets.
How often will I have STEAM classes?
There are five periods of STEAM per week. These sessions are timetabled in a variety of spaces to maximise the learning opportunities for students.
How does STEAM link with other subjects?
While the hero of our STEAM classes is science, students also have the opportunity to develop and refine their skills in technology, arts and mathematics, via a range of practical and theoretical activities. STEAM gives students the tools to solve large problems, work collaboratively and think critically, while connecting to our reGEN principles.